Cultural Studies Should Gamify

I’ve created GamifytheCSA.org, an experiment in gamifying the academic conference. Gamifying the CSA will enhance serious play in discourse and practice and expand the scope of the conference, with models in business and social networking with programs such as FourSquare, and extending to health and fitness, with programs such as Zombies, Run!, and the list goes on.

Spontaneous Acts of Scholarly Combustion

The future of academic publishing, as well as its ability to create and sustain publics, rests upon its willingness to take up the protection, maximum use, and enjoyment of “personal energy under personal control. This will also mean understanding that the other critical term here, in addition to freedom, is responsibility. Someone, or some distributive collectives of someones, which might also form a nomadic para-institution, or “outstitution,” needs to take responsibility for securing this freedom for the greatest number of persons possible who want to participate in intellectual-cultural life. A publisher is a person, or a group, or a multiplicity, who is responsible.